Neowiz Trademarks 'Wonders of O,' Hinting at 'Lies of P' Sequel Based on 'The Wizard of Oz'

by : Jane McGonigal
Neowiz, the acclaimed developer, appears to be expanding its narrative universe, with recent trademark filings strongly indicating the direction of its next major title. Building on the success of its Pinocchio-inspired action RPG, the studio is now seemingly preparing to delve into another beloved literary classic for its sequel.

Embark on a New Journey: From Puppets to Emerald Cities

The Unveiling of a New Narrative

Recent reports, drawing from filings with the European Union Intellectual Property Office, reveal that Neowiz has secured the trademark for "Wonders of O." This new title has sparked considerable excitement, especially among fans of the studio's previous work. The initial game masterfully reinterpreted Carlo Collodi's "The Adventures of Pinocchio," infusing it with a dark, soulslike aesthetic. The newly trademarked title, with its clear thematic resonance, suggests a similar reimagining of L. Frank Baum's timeless fantasy, "The Wonderful Wizard of Oz."

Echoes of Oz in Krat's Ending

Adding weight to this speculation is a subtle yet significant detail found in the conclusion of the first game. In a memorable scene, a character is depicted walking across a rooftop in the city of Krat, performing a gesture uncannily similar to Dorothy's iconic heel-clicking from Baum's narrative. This deliberate inclusion serves as a compelling hint, bridging the completed story with the potential direction of its successor.

A Familiar Tale Reimagined

Many are intimately familiar with the diverse cast of characters and symbols from "The Wizard of Oz," whether through Victor Fleming's classic 1939 film adaptation, the popular stage musical "Wicked," or its recent cinematic interpretations. Figures such as the Cowardly Lion, the Wicked Witch of the West, the Yellow Brick Road, and the Munchkins are deeply embedded in popular culture. The prospect of these beloved elements being interwoven into the challenging and intricate world established by Neowiz's previous game is an exciting one.

Crafting a Soulslike Wonderland

The original game earned widespread acclaim for its ingenious utilization of puppetry in designing both its characters and adversaries, creating a uniquely unsettling yet captivating atmosphere. The transition of such inventive world-building to the fantastical realm of Oz promises another compelling experience. Gamers eagerly anticipate how the development team will translate the whimsical yet profound themes of Baum's story into a gritty, soulslike adventure, exploring the darker undertones that could be extracted from a narrative often perceived as purely enchanting.

The Legacy of the Predecessor

The complete edition of the initial game, now available on the latest console generation and offered in an attractive physical format, garnered a stellar review score. It was lauded for its deeply immersive world, demanding combat mechanics, and exceptional technical performance on the new platform, showcasing impressive visual fidelity and smooth gameplay. This strong foundation sets high expectations for its successor.